
Basically it's so simple. It's best done in the direction of youthenizing people. You need to roto parts of the face very rough and softly. Take it and blur these parts softly. Keep main details of the face like eyes, mouth, nose. Check it in motion and perhaps you're done. I know, rotoscoping sounds hard for filmmakers (especially for a producer, who needs to pay the artists doing it), but what I am speaking about is really, really rough, soft and fast roto.
We did a bunch of shots for Marcus O. Rosenmüller in "Das Geheimnis des Königssees". The book had a part 30 years ago, where our cast had to be much much younger. We did it exactly as described before (without trapping into the technical issues written down here ;). Unfortunately I can't show pictures or videos here, because we have signed a clear NDA with RTL. So if you're really interested in that work, feel free to contact me or visit us at the fx.center inside the Studio Babelsberg.
Funnily even LolaFX - specialized in digital makeup and doing amazing work for "Benjamin Button" - does it this way, as I read it on Zap's Mental Ray Blog:
"What was truly interesting about the Lola de-aging process is how manual it is. Its as far from "push a button and the computer does the work" that it can possibly be. Quite the opposite, it's nearly a matter of pulling every pixel manually from one place to another, the computer just helps with doing it over multiple frames, but even that requires TLC to look nice. I applaud the work here."
So what do filmmakers need to concern about? First as said before youthenizing is easier than aging (this can be done with a physical mask far more faster and cheaper in my opinion). On the technical side it's simply a degrain of parts of the image. But in this case you adjust it more harder, so the even the wrinkles will be "degrained" (we even use standard degrain filters to achieve the effect). So, technically the whole trick will be unleashed by the grain. Before we go on, have a view on this picture:
For own comparison, here's a full face version at 500% zoom and gamma of 2.0. Click on the picture to open it in full resolution.
Digital noise is different. Digital film cameras are working with checker raster like patterns (even if it's HD, 2K, 4K, bayer pattern or not - it remains a pixel raster). Lifting the gain produces noise. This is basically happens, if you drive the sensitivity of your chip up. The difference is, it hits exactly each pixel, without "swapping" to the surrounding ones.
So why is it important for filmmakers? Going digital means a new characteristic for the grain / noise. In postproduction there are no presets for it yet (no one I know). This makes digital noise matching a tricky task, simply because it's new and there are no standard tools or presets. But it should be no big deal with a proven grain extraction workflow. We are using a very simple but effective and production proven one at exozet actually. We basically use standard grey cards as a reference. So if you're not sure, having shot grey cards are always a welcome at postproduction.